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Spyro autumn plains

Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! How do I get past Autumn Plains? User Info: PieFace Also please tell me which orbs you already have so I can help you. User Info: Raneygeek. Top Voted Answer. Once you break through the cracked wall near Gulp's dungeon, go through the tunnel and you'll be in an outside area.
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As usual, run around the area you're in and collect all the gems that you can find. Go talk to Moneybags up on a platform near Elora and pay him the Gems he wants. Then, go talk to Elora who should open up a whirlwind for you.
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Skelos Badlands

Autumn Plains is the second homeworld in Spyro 2: Ripto's Rage! As the name suggests, it is based on an Autumn Plain, with a swimming pool in the middle and gently dying brown leaves, and a beautiful dawning sky. The Autumn Plains can be a bit misleading in its name. It is hardly made of plains, though it is stuck in a perpetual autumn environment. Instead of plains, it is settled on a high-risen plateau shaped to simply look like a plain on the side. The entire location is guarded by massive white-stone walls and gold-crested ramparts, and dominated mostly by a huge castle, abandoned just like the ones in Summer Forest and Winter Tundra. The trees hold gold, brown, and red leaves, scattering them along the grassy courtyard of the castle. An underground stream runs through the area, rising into a marble-carved pool. A few spiral-cased structures standing. Sign In Don't have an account?
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Time for the second Homeworld, and it's the longest in the entire series with twelve levels to finish! As we enter Autumn Plains, turn left and get a purple Gem in an alcove, following the wall along to the left for four red Gems. Jump up onto the platform with the Crystal Glacier portal and another two reds, then turn around from here to find a lone red Gem on a grassy ledge by the central pool of water. Surface on the other end of the pool by the Skelos Badlands portal and get the two Vases by it purple and gold. Grab another lone red Gem by the tree to the right of the portal, then head to the nearby outer wall and follow it all the way around, grabbing a green, three purples and a red. Speak to Elora around the rocky wall to activate a Whirlwind to the room with the Metro Speedway portal. Drop back down outside and get the two Vases two purples at the base of the tower directly across from you, then head up its ramp for four red Gems. At the top is Moneybags; pay him Gems to open up the portal to Zephyr here. Now take the Whirlwind back up to the Metro Speedway portal, then turn back around and glide left out of the room, using a hover to land on top of the large outer wall. Charge all the way along this; you'll see an Orb on top of a platform near the start that we'll get to later.

As usual, run around the area you're in and collect all the gems that you can find. Go talk to Moneybags up on a platform near Elora and pay him the Gems he wants. Then, go talk to Elora who should open up a whirlwind for you. Use it to get some more gems, then glide down to the right and land on the wall. Follow it all the way around until you reach the other end. Charge into the cracked wall there. And now to learn how to climb.

Go talk to Moneybags down by the ladder on the left side of the level. Pay him Gems and he'll tell you how to climb. Climb the the ladder he's standing next to and work your way up to the top.

Gather the gems up here and go down the steps to the left. Then go talk to the Professor who will open a door for you if you have enough orbs. Carry on down here until you get to Moneybags. Pay him the Gems and walk along the newly opened bridge. Get the gems then head back. Now head along until you get to a place where you can glide down to a platform. Do so. Collect the gems, pay Moneybags the Gems and use the whirlwind to get back to the main area. Now carry on down the corridor all the way to Elora, then head back up to the top of those stairs and charge into the cracked wall there.

Go into the whirlwind. Gather all the gems up here and use a second whirlwind to get up even higher. From this point, glide down to the left onto a small platform which is just out from the area you started in.

This should bring your collection of this homeworld to a close. All gems and orbs should now be owned by you. Head to the portal back to Summer Forest near where you paid Moneybags to learn how to climb. The portal here, is directly in front of where you first start in Autumn Plains, right next to the pool of water.

Talk to Gronk for no particular reason. Then go save a thing from a flying thing over to the right. Then again, save another thing from a fire thing, charge it to kill it as flaming does nothing to it.

Explore the area here and collect all the gems too. Grab one of the rocks that spew up out of the lava, and fire it at the creature standing on top of the large skull with a tunnel it.

Collect the bone it drops. Go through the tunnel and out to the left, work your way to the end of this short path and get the bone off the thing at the end there too.

Head back into the tunnel and continue along it. Go up to the top of some 'steps' and spit rocks at a structure blocking a cave on the right. Then grab the bone off the creature in there too. Ooga will tell you about finding several bones for his friend. You should already have three of them, so here are the locations for the others:.

Once you grab the last one, you'll be treated to a dance by the newly reformed skeleton, as well as getting the orb. Carry on round to the right and talk to Glug who'll give you a Talisman, 'Ancient Bone' , and open the portal back to Autumn Plains. Carry on to the right and follow the ribs up. Grab the gems and head all the way into the volcano place and get all the gems there too. Now head into the powerup.

You can now walk on the lava, amazing huh? It's only temporary though, so you've got to act fast. Run up the platforms of lava just in front of the powerup and into a cave. Grab all the gems and stuff in here, as well as the second location for the?

You need to go to this location to flame it again, then again until it gives you some gems. Head up the set of stairs near where the end of level portal is, and flame the rocket up here, also gather the gems. Then head down to where the rocket smashed a chest. Next, glide over to the left and talk to Lumpy.

Lumpy will ask you to save his village from a series of lava lizards who will hatch soon. Head into the village right in front of you, and as each lava lizard hatches, flame it before it can eat one of the villagers. If so much as one of the villages gets eaten, then you fail and have to start over. Once all eight lizards are flamed, you get the orb. A slightly more difficult version this time, the lizards won't all be hatching in the order you get to the eggs, so be prepared to run ahead and get the lizards that hatch before you can get to them.

Once done, Lumpy'll give you the orb. The entrance to this level is located right in the first area of the homeworld. Melt an Icebuilder and talk to Widgie the Icebuilder. Then melt the other two and step onto the end of the bone catapult.

They'll flip you across the chasm. Over here, first get rid of the large blue wizard things as if you melt the ice on the Icebuilders, they'll just freeze 'em again. Once all four Icebuilders are free, they'll make a set of platforms to help you climb a wall.

Climb up and go through. Change the things that popup out of the ice and flame the ice wizards again. Work your way around here till you get to Moneybags. Pay him the Gems he wants to move the bridge. Go on along it and do the usual kill and collect.

Behind one of the buildings right at the edge, is another bridge similar to the one you paid Moneybags to move. Follow it along until you reach Shaman Tok. Wander along through the area just past him, until you reach a snow leopard. Help him get food by flaming the fish that pop out of the ice holes he sits by.

Once you've done enough for him, he'll just start following you, so wander back to Shaman Tok and collect your gem. Now for the second orb, head back to where the bridge Moneybags opened was, and jump down into the place below it. Talk to Shaman Tik. Go into the flying powerup and fly through the caves, flaming each of the green three-eyed draclets. It shouldn't be too difficult really, but you need to get them all in one go as they come back pretty quickly. Shaman Tik will them give you the orb. Now head all the way to the jail and melt all the Icebuilders.

They'll send a large snowball shooting down a slope to break it open. If you have all the gems, head through. Jump to the platform in front of you and talk to Beaky the Breezebuilder.

He'll tell you about the Land Blubbers. Head back to where you were before and take out the land blubber in the bucket, then flame the fire and use the whirlwind to get up higher. Here, use the cannon to take out a floating mine, as well as an unbreakable chest and a floating mine behind the unbreakable chest. Flame the fire and swim through the water at the end of the path to get further on. Take out the Land Blubbers here and light the fire. Head to the left and go talk to Gobble the Breezebuilder. This challenge involves cannons and mines.

You should have already taken out two of the ten mines you need to complete this challenge. Here are the locations for the rest:. OK, well shoot the unbreakable chest and then head back to where there are a couple of boats now moving across a large gap.

Jump on one of them to get across. Carry on along here and light the fire when you get to it. Then step on the large target and get flipped across onto the large boat.

Here, take out all the Land Blubbers and light the two fires. This will take the boat up and allow you to reach Squawk the Breezebuilder who will give you a Talisman, 'Glass Anchor'. Head back to the start of the level to grab the gems from that unbreakable chest you broke, and then head all the way through the level until you reach the cave with the powerup in.

Use the spring powerup to get to a high up cave with the last of the gems in.



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